About Us

Kids Land is a mobile application

designed for kids aged 4-7 years under the supervision of their parents, that would help them to be thinker and creative with much more fun and allow parents to follow their kids proress.

Discover

01

Design

04

Define

02

Prototype

05

Ideate

03

Deliver

06

Design Process

Competitive Analysis

Advantages

Khan Academy Kids

Completely free and no ads—making it accessible for all families.

Khan Academy is a globally recognized name in online education, trusted by millions of learners, parents, and educators.

The app is developed with the help of education experts.

Covers multiple subjects.

Personalized Learning Paths.

Uses fun, interactive mini-games to teach reading.

Phonics + Handwriting Practice

Lessons adjust based on a child's skill level.

Uses AI-based tracking to provide a custom learning experience.

Includes read-along, interactive stories to build comprehension

It can be used without WiFi.

Duolingo ABC

Disadvantages

Prodigy Math Game

Makes math exciting—kids stay motivated because it feels like a game, not homework!

Helps struggling learners catch up while challenging advanced learners.

AI-Powered Learning

Fully Curriculum-Aligned (Trusted by Schools & Teachers)

Works Across Devices & Offline.

Developed by PBS Kids, a highly respected nonprofit focused on early childhood education.

Free & 100% Ad-Free Experience

Features iconic PBS Kids TV characters

Covers Many Subjects – Reading, math, science, creativity & more.

Works Offline.

Constantly Updated – New games added regularly.

Not for older kids – Best for ages 2-8, lacks advanced topics.

No progress tracking – Doesn’t adapt to a child’s learning pace.

Games are random, not step-by-step learning.

Limited parental controls

Some games require WiFi – Not fully offline-friendly.

Heavy Focus on Gaming Over Learning.

While the game keeps kids engaged, some may focus more on collecting pets and rewards rather than improving math skills.

Prodigy is strong in elementary and middle school math (Grades 1-8) but lacks advanced math concepts for high school students.

Limited Language Support.

Currently focuses only on English literacy.

It Lacks advanced Reading Levels.

Designed primarily for ages 3-8, focusing on basic reading skills.

Lacks detailed progress reports for parents or teachers.

No dashboard to track specific skills or weaknesses.

Focuses on children ages 2-8.

Lacks content for older kids (8+) who need more advanced topics.

Covers basic math.

No coding lessons, which are becoming essential for kids today.

There is no live tutoring.

No collaborative features like group projects, discussion boards.

PBS Kids Games

Research Goal

Problem Statement: Educational apps often lack intuitive interfaces for young children and fail to engage them meaningfully. Parents also struggle to find apps that are both safe and genuinely educational.


Who Are Your Users?: Children (ages 3–8) with varied learning styles (visual, auditory, hands-on), Parents and Teachers.


What You Know So Far: Kids engage more with clear visuals, sounds, and rewards. Confusing menus frustrate them and their parents. Parents also want to track progress and avoid ads.


What You Need to Find Out: What helps kids use and enjoy the app on their own. What makes parents trust and value the app.


How This Research Will Help: Informs age-appropriate, intuitive navigation and interaction. Helps design engaging, self-guided experiences for kids. Guides development of features that support trust, safety, and educational value for parents.



Insights

Interviews + Surveys

1st interview

Need parent help to operate technology.

confident about the content.

usually uses Youtube for entertainment purpose.

learn visually better.

child has a fixed routine for learning.

concerns high screen time

Uses during Homework

learn visually

loose routine for study

Uses during homework or study time

play only games

factors that affect continuous use of the app is child get bored.

not confident about the content online.

doesn’t use any educational app

doesn’t use any educational app

learn visually

doesn’t have flexible time to study

learn from school

doesn’t have flexible time to study

hard to navigate the learning app

doesn’t trust the content

Unclear if they’re actually learning

High screen time is a recurring concern

App deletion are boredom, poor navigation, ads/paywalls, and content concerns

Set routine in younger kid but flexible in older age

asking questions, explaining contentgives confidence to parent

Progress tracking is a valued feature

like to learn through activity

parent want to track the progress of the child

have doubt regarding content

Apps Are Discovered Through teacher suggestions, friend recommendations

adds irritate the child leading them to loose interests.

Parents are quick to drop apps that their child doesn’t enjoy

question ask by kid if they learn something

tracking child learning progress can help them to understand their child learning progress

question ask by kid if they learn something

ad-free safety is important.

He doesn’t trust the online platform

Ask for subscription for better experience

High screen time

Lack of Interaction with real-world

safety or content concerns

High screen time

interested only when learning is engaged in a fun way

if the app isn’t fun, kids won’t engage, and parents won’t see value.

if they can’t see any learning progress, they won’t believe it’s happening

parents expect apps to promote active thinking and interaction.

interested only when learning is engaged in a fun way

Include prompts, feedback, or questions to encourage kids to explain or reflect on what they learned.

add progress tracking features

Introduce content that updates or evolves daily

create habit loops.

add a feature where parent can ask about their kid learning

Provide Ad-Free Learning Mode

Provide weekly summaries

tracking learning progress should be there in the feature

add progress tracking features

trusted content should be there

Introduce content that updates or evolves daily

create habit loops.

add a feature where parent can ask about their kid learning

Provide Ad-Free Learning Mode

Partner with educators

add a feature where parent can ask about their kid learning

create habit loops.

trusted content should be there

Include prompts, feedback, or questions to encourage kids to explain or reflect on what they learned.

2nd Interview

3rd interview

Survey Responses

Facts

Insights

Opportunities

User Persona

Sidra Khan

Sidra, a preschool-aged child,

engages with 2–3 minute

educational videos or apps

during regular household chores.

To learn early vocabulary like colors, animals, fruits alphabet etc with fun activity.

parent can track progress of their kid learning through progress tracking feature available in parent dashboard.

keep kid engaged with a trusted content.

Goals

To learn early vocabulary like colors, animals, fruits alphabet etc with fun activity.

parent can track progress of their kid learning through progress tracking feature available in parent dashboard.

keep kid engaged with a trusted content.

Ad‑Free Environment and assurance that he won’t get into any inappropriate content or make unintended purchases.

As he is too young to read so the dashboard should be extremely simple with large icons.

kids favorite cartoon or anime character motivate them to use any app.

rewards after completing any activity motivate them to use any app.

There should be sound of any character to correct them while they using an app.

Unclear navigation irritates kids.

no long video or activity for kids. so that they should have less screen time.

add or payment option distract them.

Goals

Needs and expectations

Motivations

Pain points and frustrations

Persona 2

Bushra Khan

Bushra Khan is in 2nd grade. Her parents maintain a strict daily schedule after school, she does her homework for 20 minutes in the evening, then 15 minutes of screen-time.

Goals

like to track progress on her parent dashboard.

want to earn points and score through educational game.

more concept should be there.

short lessons and then break or activity.

There should be suggested follow‑up activities in dashboard

They should learn wirh process.

chart which shows top students motivate them to learn..

different rewards motivate them.

educational games motivate them

Gets bored if lessons run longer.

Parents gets worried if the content seem inaccurate.

dashboard should be clear, no complications should be there

Goals

Needs and expectations

Motivations

Pain points and frustrations

Persona 2

Mojahid Hussain

Mojahid, grade 6 student completes his homework, assignments of school. Then use phone for watching some educational videos or play game. no fixed routine for screen-time.

Goals

Deepen understanding of tricky topics (fractions, grammar)

Explore new subjects at her own pace

do some activity regarding their academic subjects to understand it better.

choose topic according to their interests or skip if have no interest.

quiz or game or activity can help them learn and revise the lesson in a great way.

expected to earn many rewards.

Challenge or competition with fellow learners

Badges or rewards

can upgrade app according to their learning progess

Quick to delete apps that feel “boring” or too repetitive.

Concerned about high screen‑time from parents

Distracted by social media or games on the same device

Goals

Needs and expectations

Motivations

Pain points and frustrations

User Journey

User actions

Listens from teacher or freinds

Think about the interested topic.

find recommendation from trusted online teachers.

Find something exciting to explore.

Learn Something new

He doesn't have idea where should he start from.

When he finds the app too much academic then his interest for learning drops

Lack of exciting learning topics

A trial version before paid subscription.

Use games, characters, or mini-missions to present learning in a playful way

Create interfaces and experiences that feel playful. so They got keen to explore the app.

Searches app store or YouTube.

Ask Parents and teachers about the app.

check ratings if the app is fun or boring.

Taps on anything that looks fun or colorful, without a learning goal in mind.

She taps on whatever the app or platform recommends next.

If content feels too instructional, she exits.

taps, drags, answers questions, or solves challenges.

Shows curiosity by talking about what she’s learning.

When truly engaged, she can stay on one task or topic for 15–30 minutes or more.

Start quickly and easily learning.

Discover content that matches her interests.

Find something fun and educational that matches her interest.

Have fun while learning.

Curious to learn something interesting.

She wants content that keeps her attention.

She wants content that keeps her smiling, curious, or challenged — not bored or confused.

Get positive feedback.

Wants to show what she learned.

Sometimes parent control slow down learning pace.

So many options are available. hard to find the fun and interesting one.

Payment option loosing interest of learner.

Lack of learning focus.

Interruptions from ads or paywalls

Gets distracted easily

Too much text or slow pacing.

No feedback or unclear rewards.

Repetitive or dull content Makes her to delete the app

organize content by topics (e.g., space, animals, art) so she can quickly find what she loves.

Let the child test a small part of the app

Use fun, colorful icons, characters to attract the child.

Recommend next steps based on her interests or completed topics to guide exploration.

Add badges, points.

Filter and organize content clearly.

Stars, badges, animations, and characters make her feel recognized and motivated.

Adaptive levels that get harder as she improves keep her engaged and proud.

Track progress simply

Goals & experiences

Pain points

Opportunities

Curiosity & Interest

Searching for Educational Content

Exploring Unstructured Resources

Learning & Engagement

Information Architecture

Choose your

CHARACTER

NEXT

Choose your

GOAL

NEXT

Simple

5 min/day

Normal

10 min/day

Hard

15 min/day

Intensive

20 min/day

You can always

change your goal

Name

Age

Contact No.

Email Id

Password

Sign Up

Already have an account? Log in now

Hi Little Champ

Let’s learn something new today!

Popular now

View all

Drawing

Alphabet

Games

Stories

Select your

COURSE

Birds

Animals

Fruits

Vegetables

Colours

Body Parts

Animal

LION

NEXT

NEXT

Option 1

Option 2

Option 3

Option 4

Animal

NEXT

B

Colour System

Primary

On Background

On Secondary

On Surface

On Error

Secondary

Background

Surface

Error

Title/Roboto/Bold/72

Subtitle/Roboto/Regular/60

Heading/Roboto/Regular/48

Heading 1/Roboto/Medium/32

Heading 2/Roboto/Regular/24

Subtitle 1/Medium/20

Subtitle 2/Roboto/Regular/16

Body text 1/Roboto/Regular/16

Body text 2/Roboto/Regular/14

Button/Roboto/Medium/14

Caption /Roboto/Medium/12

Typography

Home

Games

Progress

Animal

Animal

ENABLED

ENABLED

A

Arzoo Parween

Home

Case Studies

Recent Works

Contact

Copyright © 2025 Arzoo Parween.

Create a free website with Framer, the website builder loved by startups, designers and agencies.